funlist

funlist

Client

Client

Client

Year

Year

Year

2026

2026

2026

2026

A shared list for deciding where to eat and what to do with friends.

A shared list for deciding where to eat and what to do with friends.

A shared list for deciding where to eat and what to do with friends.

Overview

funlist is a mobile and web app for saving the restaurants and activities you want to try, and for deciding where to go, alone or with friends. A card can hold several links, so a place spotted on Instagram, sent in a group chat and found again on a map stays one card. Personal lists stay on the device by default, with no sign-up; shared lists go to the cloud, where friends join from a link or QR code without an account. We designed and built the product end to end: product definition, UI/UX, branding, and the apps for iOS, Android and the web.

Service

Product design,

Product design,

UI / UX,

UI / UX,

Branding,

Branding,

App development

App development

Industry

Lifestyle, Social

Lifestyle, Social

Credits

Product: Mingshan

Product: Mingshan

Duration

Longterm

Longterm

Our Work

We set out to fix a small, recurring problem: the same restaurant gets recommended on Instagram, on Yelp, in a group chat or on a map app, and nothing collects those scattered links in one place. The first architectural decision was to store lists on the device rather than on a server, which let the app open instantly, work offline and keep lists private by default. Shared lists moved to a server once planning with friends needed one copy that everyone could edit. The product then grew in public releases: the web app in summer 2026, shared lists in beta in July, Google Play in September and the App Store at the end of that month. The random pick that prints a receipt was there from the start; along the way the app gained check-ins, day-by-day itineraries, a hidden karaoke mode, and in October a way to connect your own AI assistant to the lists.

Design Approach

• Product Design: Personal lists and shared lists use the same components, interactions and copy, so planning with friends adds people to a screen you already know instead of a second app to learn. • UI/UX Design: In August 2026 we rebuilt the visual system on Apple's Human Interface Guidelines while keeping the brand assets: a warm off-white base and cards separated by shadow rather than borders. • Interaction Design: Decisions end on paper. A random pick and a check-in each print a thermal-style receipt stamped with the smiley, and in a shared list every member's phone prints the same one, which gives the moment a small ceremony and something to post. • Branding & Logo: The mark is the app's own smiley, tongue out, in an orange-to-coral gradient with ink features. The icon, chosen from six candidates in August 2026, shows it poking in from the lower-right corner of an ink ground at a 15-degree tilt to the left, and the wordmark sets “funlist” in hand-drawn bubble letters.

The Outcome

funlist is live on the App Store, Google Play and the web in English, Japanese and Simplified Chinese, with no ads, third-party tracking, location or contacts access. The product is still iterating: the latest releases brought the AI-assistant connection to the native apps, so a connected assistant can read your shared lists and, when you allow it, lay out the days of a trip.

OUR WORKS

CHECK OUT SOME MORE

CHECK OUT SOME MORE

CHECK OUT SOME MORE

CHECK OUT SOME MORE

Maba Ba

Maba Ba

Maba Ba

Framer,

Website design

时空涌现 STEMERGE

时空涌现 STEMERGE

时空涌现 STEMERGE

Branding,

Brand strategy,

Website design